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Procedurally Modeled Armor and Flame

Inspired by Rohan Dalvi's tutorial https://www.rohandalvi.net/procedural. After the tutorial I set up the UV's in Houdini and exported the mesh into Substance Painter. Then exporting mesh and textures from Painter to UE4, where I set up the render scene and sequence camera. I added a flame flipbook from houdini and polished it in the UE4 Particle System. I had another polished flame system that I decided to not use, as it was too distracting from everything else.